The major June update for Mortal Kombat 1 that adds Homelander as the game's latest fighter has been released. In all likelihood, Homelander, the antagonist from The Boys , has been the most-anticipated DLC character in MK1 up until this point. Now, Homelander is finally available to play in early access alongside a number of other sweeping alterations that have now landed in the fighting game. Available to download now across PlayStation, Xbox, Nintendo Switch, and PC, this new update for Mortal Kombat 1 is one of the biggest we've seen in all of 2024. The most notable addition here is obviously Homelander himself, who becomes playable for those that have purchased the MK1 Kombat Pack. His full release will then transpire next week on June 11. Other than this, NetherRealm Studios has made balance changes to nearly every fighter on the game's roster while also making some notable overhauls to Invasions. You can view all of the changes that have come to Mortal Kombat 1 today in the extensive patch notes attached down below. Mortal Kombat 1 June 2024 Update Patch Notes PC Steam & Epic Games Store
Updated Intel XeSS to 1.3, including support for 6 Upscaling Quality presets and XeSS Native Anti-Aliasing on supported hardware
Various fixes to improve game stability
General Fixes & Adjustments
Move list corrections & Localization fixes
AI adjustments & improvements
Improvements to Screen Reader functionality
Added Homelander Fighter to Roster
Added Mileena announcer
Added Earthrealm skins for Kitana, Mileena & Reptile
Added Deadly Hybrid skin for Mileena, Titan skin for Li Mei, & Festival Disguise skin for Quan Chi
Adjusted pushback distance during start-up of throws at very close range
Fixed several visual issues during brutalities
Fixed an issue causing several attacks against airborne opponents to cause the hit reaction to start lower to the ground than expected
Fixed issue that could cause special move cancels to not be possible if the player was moving the Right Stick at certain timing
Fixed several instances of facial animations lingering longer than intended
Fixed an incorrect visual effect occurring when a Kameo is interrupted by a Breaker or during a Summon attack
Adjusted Round Number UI for Round 2 & later rounds start to better match the Fight announcer
Invasions
Added ability to turn around while traversing between Encounters
Added ability to preview rewards before a Boss Fight
Added additional reward information to Seasonal Towers
Added Elemental advantage & disadvantage indicators on some Encounters
Increased inventory slots for Talismans & Relics
Fixed Johnny Cage Hype meter and Geras Hourglass meter remaining on screen after they are defeated in an Endurance fight
Fixed some Talisman attacks used during Finish Him causing the opponent to use an incorrect animation
Fixed an issue causing incorrect elements to display during Character Trials
Fixed an issue that could allow Maximum Damage to occur in the Wu Shi Academy Practice Mode
Fixed some rare instances of Maximum Damage triggering unexpectedly
Fixed an issue that caused certain modifiers to unexpectedly prevent attacks from hitting the opponent
Kustomize Mode
Fixed visual issues that could occur by repeatedly pressing the Change Pose button while in Photo Mode
Fixed rare issue that could cause the game to become unresponsive if you hover on a character then quickly select a different one with specific timing
Character Specific Adjustments Main Fighters Geras
Bulldozer (Back Punch, Front Punch, Back Punch) is now considered airborne when Geras is visually off the ground
During Slab Returnal (Towards + Front Punch, Back Punch, Front Punch + Front Kick) both characters are considered airborne when the attack hits until they land on the ground
During Back Throw both characters are considered airborne when Geras hops in the air
Fixed issue in Practice Mode where repeatedly performing special moves over a really long period of time could cause the game to become unresponsive
Havik Neoplasm & Enhanced Neoplasm are no longer destroyed if he is interrupted by his own Kameo Kenshi Ancestral Guard is now considered airborne when Kenshi is visually off the ground Kung Lao
Human Weapon (Away + Back Punch, Back Kick) is now considered airborne when Kung Lao is visually off the ground
Get Back (Back Kick, Back Kick) is now considered airborne when Kung Lao is visually off the ground
Johnny Cage Cagenado (Back Kick, Back Kick) is now considered airborne when Johnny Cage is visually off the ground Li Mei
Against The Rope (Back Punch, Front Punch, Back Kick) & Calculated (Back Kick, Front Kick, Back Kick) are now considered airborne when Li Mei is visually off the ground
Fixed issue that was causing incorrect visual effects and excessively long knockdown animation after hitting an opponent with Enhanced Chain Reaction
Mileena Fixed issue that could cause opponents to move through Mileena briefly after landing from Teleport Down Nitara Fixed Leap of Faith being unable to hit airborne Kameos Reiko
Reiko is now considered airborne when he is off the ground during the hit animation of Pale Rider and Enhanced Pale Rider
Fixed issue with Practice Mode Frame Data display not working with Retaliation
Scorpion Fixed rare issue that could cause Scorpion to be briefly outside the arena boundaries after landing from (Air) Enhanced Flame-Port Smoke Fixed issue that could cause ducking opponents to briefly turn around when Face Walk (Towards + Back Kick) is performed at very close range Tanya Fixed issue that could cause ducking opponents to briefly turn around when Spinning Splits Kick is performed at very close range Omni-Man
Fixed camera issues that could sometimes occur if Back Throw is interrupted at specific timing
Fixed camera issue that could occur if Back Throw is used to defeat the opponent
Quan Chi Zone Of Fear will no longer end early if a Summon Kameo move is performed Peacemaker Fixed issue that could cause Ground-Air Offensive and Beautiful Bird Bullet to use an incorrect animation when the opponent and their Kameo are on screen at the same time Ermac
Adjusted hit region of Mass Driver (Back Punch, Front Punch)
Fixed issue that could cause throws to not grant first hit bonus if Death's Embrace is active
Fixed issue with Practice Mode Frame Data display not working with (Air) Suspended Animation
Fixed visual issues that could occur from Yurei (Back + Front Kick) being interrupted early
Fixed visual issues that could occur with Witch Slam being interrupted at specific timing
Kameo Fighters Kung Lao (Kameo) Fixed Buzz Saw not having sound effects when it travels across the ground if it is delayed Sareena (Kameo) Sareena will no longer sometimes remain on screen when doing Jataaka's Kurse with specific timing when a round ends Sektor (Kameo) Fixed Up Rocket directional inputs being reversed while performing certain attacks Shujinko (Kameo)
Fixed several Mimic & Kopy Kat abilities facing the opponent unexpectedly when switching sides
Fixed Shujinko's partner not taking damage if he is hit after performing several of Li Mei's Mimic & Kopy Kat abilities
Mimic Lightning Port stolen from Raiden has 2 more frames of start-up and recovers 1 frame faster
Fixed camera issue when Shujinko perform's Omni-Man's Flatter Tiebreaker
Khameleon (Kameo) Fixed visual issue that could cause Khameleon to be invisible during Jade Disguise Breaker Mavado (Kameo)
Fixed Best Feet Forward & Nindrop not being possible after several attacks
Fixed rare issue that could cause Best Feet Forward attack to trigger twice in the same combo despite the input only being pressed once

